SKU: 40894284505
game gear clean juice

game gear clean juice SEGA Game Gear CleanJuice Rechargeable USB-C Battery Module - RetroSix

Sale price$18.13 Regular price$20.14
Save 10%

Pay in installments of $5.04 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 14 - Aug 19

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

game gear clean juice SEGA Game Gear CleanJuice Rechargeable USB-C Battery Module - RetroSixUpgrade your Game Gear from AA batteries to a drop in USB C module with dual rechargeable battery packs. Designed and tested in the UK by a reputable modder and builder, the RetroSix CleanJuice for Game Gear is the ultimate upgrade to your console. FEATURES: Adds 22. 2 watt hours of power to give you upwards of 13 hours of game time! Charge at any time using a regular USB C cable. Includes 3D printed spacer, apply this after installation. USB C

Upgrade your Game Gear from AA batteries to a drop-in USB-C module with dual rechargeable battery packs. Designed and tested in the UK by a reputable modder and builder, the RetroSix CleanJuice for Game Gear is the ultimate upgrade to your console.

FEATURES:

  • Adds 22.2 watt hours of power to give you upwards of 13 hours of game time!
  • Charge at any time using a regular USB-C cable.
  • Includes 3D printed spacer, apply this after installation.
  • USB-C charging (cooler 36C charging at full power)
  • Fused outputs on all rails (USB, 5V, 34V, VSYS)
  • Low battery trigger (flashing red LED on low battery)
  • Delayed VREF (to allow EverDrive or mods to power up before GG)
  • Delayed 5V to allow VREF to control GG before providing 5V
  • Adjustable 4.5 to 5.5V for stabalising GG operation
  • 34V Toggle Switch
  • VREF Bypass Switch (to test GG VREF circuit faults)
  • Discharge 5V rail resistors (if GG discharge circuit is bad)
  • Ultra low noise 5V rail (<10mV ripple under full load)
  • Battery Test LED
  • System Voltage Rail LEDs

INCLUDED:

  • 1x Sega Game Gear CleanJuice USB-C PCB
  • 1x Rechargeable battery with JST 2 POS CON and 7cm cable
  • 1x Rechargeable battery with JST 2 POS CON and 33cm cable
  • 1x Clear Spacer

PAIRS WELL WITH:

INSTRUCTIONS:

  • Remove the old power board and insert the new CleanJuice power board.
  • Insert both batteries into the AA battery compartments and feed the wires through.
  • Connect the batteries to the CleanJuice board in any order (Connector only fits in one way). 
  • The battery with the longer cable should be placed in the compartment that is further away from the CleanJuice board. Refer to the product images to see the setup.
  • If you're using a regular / OEM Game Gear shell you will have to trim the battery compartment stumps to fit the batteries in the battery compartments. 
  • If you're using a RetroSix shell there is not need for modification.
  • Put the battery covers back on the console and you're ready to go.
  • Fully charge the CleanJuice and enjoy over 13 hours of battery life with the CleanScreen and CleanAmp mods installed.
  • Compatible with all Game Gear versions. Trimming may be required to plug in to VA4/VA5 units. See photos for where to trim if the connector does not fit.
  • Board has two LED's - USB and CHARGE. 
  • The tiny switch located on the middle right of the board should be positioned to the left in order to enable the 34V for an original LCD. Otherwise it should be positioned to the right for any modern LCD kit, including CleanScreen series.

DOCUMENTATION:

NOTES:

  • Current version (8/28/24) is V1.3.0.
  • Created by RetroSix.

Light Indicator Key:

  • If the USB labeled light on the board is on, this means the USB cable is providing power to the system. This also means you can power your console from the USB without draining the battery - plug and play option.
  • If the CHG labeled light on the board is on, this means the USB is charging the battery. When it goes off, the battery is fully charged.
  • Both indicator lights will be on when module is charging. When module is fully charged, only the USB light will remain.
  • If you connect a USB cable and the USB light does not turn on, your cable or power supply are faulty.

WARNINGS:

Risk of fire if improperly charged or if battery is punctured. Only use protected power sources along with power delivery (PD) compliant cables and chargers. Using uncertified hardware may result in more than 5v being delivered to your CleanJuice product. Damage caused by unsupported hardware voids our return/exchange policy. Examples of supported chargers:

  • Nintendo Switch charger
  • MacBook Pro type C charger
  • Samsung type C charger
  • Google Pixel charger
  • USB A to USB C cable (certified only!)

Risk of fire is also possible if PCB is used with AA batteries or battery packs are inserted backwards.

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 40894284505

    Discover Niche Categories That Outsell game gear clean juice

    Top-Converting Item to Boost Your Average Order

    4.9 ★★★★★
    Based on 20 reviews
    Sort
    Highest Rating
    Newest First
    Oldest First
    Product Reviews
    J
    Verified Purchase
    Joanne Hale
    Pawtucket, US
    ★★★★★ 2
    The hype it did not live up to
    Format: Paperback
    I guess I expected more. I found it kind of boring and un inspiring. I enjoyed the food twist and even the characters, but it was very underwhelming. and I'm sorry about this review, because I really really wanted to love it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on March 30, 2025
    J
    Verified Purchase
    John J. Shea
    Carnegie, US
    ★★★★★ 5
    A thoroughly-researched, thoughtful, and nuanced work about the 1692 Salem withcraft panic.
    Format: Paperback
    This graphic novel recounts the 1692 Salem (Massachusetts) witchcraft panic that engulfed Salem, Salem Village (now Danvers), and adjacent communities. About two dozen men and women were convicted and hanged, one was pressed to death (tortured) to try to force him to acknowledge the Court’s authority. That man was Giles Corey, aged 80. The book focuses on him, but it covers others among the accused and executed as well as on the judges, politicians, and other involved. (No so much on the accusers and their motives.). The narrative plays out chronologically with interstitial vignettes in which 19th Century literary figures Nathaniel Hawthorne and Henry Wadsworth Longfellow wander around Salem during the 1800s discussing the trials and their legacy. (Hawthorne lived in Salem for a time and was a descendant or the Court of Oyer and Terminer Judge Hathorne.). The work concludes with a chapter, More Wonders of the Invisible World, that follows how Salem developed economically up to the present day in which witchcraft-related Halloween tourism turns Salem town into arguably the least attractive “tourist attraction” on Cape Ann. (Do not skip this chapter, it is engrossing.) An extensive series of endnotes provide scholarly references and background information. The artwork veers back and forth between caricatures (the 17th century events) and realism (19th century and onwards). In both cases the line art is exquisite. The text includes quotes from transcripts of the trials and other contemporary documents as well as fictional dialog. Wickey worked on this book for more than a decade, and it shows in his thorough scholarship. This is, in all seriousness, Pulitzer/Eisner-level work. Wickey was born in Beverly and resides on Cape Ann. Most of us born and raised on the “North Shore” learn about the Salem witchcraft panic in high school -often as a cautionary tale about politics, spectral evidence, and what we would today call “lawfare.” I thought I knew a fair amount about the 1692 panic, but I learned something new with nearly every other page. I was especially glad to see Wickey cover now-debunked ergot-poisoning theory and that he dismissed the vile slander that some among the convicted and executed were actually witches. There’s nothing really “missing” from the book, though one wishes one could learn more about the fates of the accusers other than Ann Putnam. That their motives appear to have been “sport” is bone-chilling fully three centuries later. Read her "apology" years later and try not to think, "psychopath." At 500 plus pages, it's too long to read at one setting, but it is a pleasure to read at shorter intervals.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 26, 2025
    S
    Verified Purchase
    Salvatore P. Vasta
    Whiting, US
    ★★★★★ 5
    Masterpiece
    Format: Kindle
    It has been said that any work of literature should be gauged upon how much the work makes the reader think. Ben Wickey has certainly achieved this - in spades - as one of the “civilised” world’s most frightening episodes is revisited with respect and thoughtfulness on the human condition.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on January 12, 2026
    J
    Verified Purchase
    Jessica Richart
    Port Orchard, US
    ★★★★★ 5
    Books
    Format: Paperback
    I bought this book for my husband as a Christmas present and he enjoyed the book!
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 17, 2026
    M
    Molly H
    Whiting, US
    ★★★★★ 4
    The Tale of Salem
    Format: Paperback
    If you’re not familiar with the history of Salem and its witch trials, this graphic novel is a solid entry point. The author, while not a historian, clearly put in the work—spending time in Salem, connecting with residents, and striving to honor both the historical record and the modern-day sentiments of those who live with that legacy. His goal was to get the facts right while also capturing how the people of Salem view their own history, and I think he succeeded in that respect. The artwork fits the subject matter well. We often imagine people of that time as living hard, joyless lives, and the art conveys that sense of austerity. The mix of black-and-white and color panels is sometimes striking—there are moments where the color really enhances the impact of a scene—but other times I wasn’t sure what it added. Still, the black-and-white aesthetic ties neatly into the grim tone of the era. That said, the book is quite long, and if you’re already well-versed in the Salem Witch Trials, you may not learn much new in terms of facts. But if you enjoy studying the trials or want to explore the story through a different medium, this graphic novel is definitely worth picking up. For me, it landed at a 3.5 stars, which I’ll round up to 4 (since I usually do that when posting on review sites).
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 6, 2025

    recommand products